Panorama is a specialized tool for creating stunningly realistic 3-D audio scenes using regular stereo sound. The DSP technology in Panorama reproduces psychoacoustic sound localization and distance cues, allowing you to pan sounds in three dimensions: not just left and right, but up, down, front, back, near, and far. Panorama combines HRTF-based audio panning with acoustic environment modeling, including wall reflections, reverberation, distance modeling, and the Doppler pitch effect. Panorama sounds amazing when heard on headphones. Anyone producing podcasts or music specifically intended for mobile devices should definitely check out Panorama. Panorama also includes a crosstalk canceller to format the output for playback over conventional stereo loudspeakers. In this mode, Panorama can make sounds appear to come from outside the normal stereo soundstage.
Demos labeled “headphones” should be listened to over headphones; demos labels “speakers” should be listened to over stereo loudspeakers.
A helicopter circling around the head is a classic 3-D sound example, reproduced here using Panorama:
Helicopter Circling (headphones)
Helicopter Circling (speakers)
Now the helicopter moves up and down :
Helicopter UpDown (headphones)
The following example has the helicopter flying all around in different directions, demonstrating the Doppler and distance effects:
Helicopter Fly Around (headphones)
Helicopter Fly Around (speakers)
The following is a simple battlefield scene. A machine gun is heard on the left, bullets fly by to the right and ricochet, then a shell falls from top right to left resulting in an explosion to the front left. A conventional stereo mix of the same scene is provided for comparison.
The following demonstration uses Panorama as a spatial music mixer. Notice how the Panorama processed sound is more “open”.
Simple Rock Demo Mix (stereo)
Simple Rock Demo Mix (headphones) – Panorama on each track
Simple Rock Demo Mix (speakers) – Panorama on each track
- Position and move sound in three dimensions
- Cartesian or polar coordinates
- Uses Head-Related Transfer Functions (HRTFs) to reproduce binaural sound localization cues
- Integrated reverberation and distance cues
- Separate sections for early reflection modeling and late reverberation
- Control dimensions and surface material of all six surfaces of the room
- Early reflections are spatialized using HRTFs
- Doppler pitch effect
- Processing for playback over loudspeakers or headphones
- Crosstalk canceling based on real head models
- Ships with 10 human and 1 dummy-head HRTF set
- Can load user-provided HRTFs
- Full automation support for creating moving sounds
- Up to 192 kHz sampling rate
- Mono or stereo inputs (always stereo outputs)
Requires a host program that supports audio plug-ins. iLok licensing is supported but not required.
Macintosh – AU, VST3, AAX
- OS-X 10.11 to MacOS 12 (Monterey)
- Apple Silicon (M1) supported (AU and VST3)
- AAX – Pro Tools 11 and higher
- 64-bit hosts only
Windows – VST3, AAX
- Windows 7/8/10
- AAX – Pro Tools 10.3.5 and higher
- 32-bit and 64-bit hosts supported